Official Dodgeball Rules
- Team rosters shall include a minimum of 15 players, including at least 4 of each gender. The League may opt to alter the rules for the purpose of accommodating smaller teams or a smaller playing space by reducing the roster size to 12, and starting players to 8 per team and 2 of each gender.
- Rounds start with a maximum of 10 players per team, including at least 3 of each gender.
- If a team does not have 10 players and at least 3 players of each gender, they may start with as few as 6 players.
- All players must be registered with the League to play with the team. Unregistered substitutes are not permitted. Any team found to be playing with an unregistered player will forfeit the game. See: Late Registration below.
- When a team has fewer than the required number of players of a specified gender available, players of one gender may not be substituted for members of another gender. For example, if a team has 10 total players available at game time, but only 2 are female, the team must play short start with 9 players.
- One team being short players for a full starting lineup does not obligate the opposing team to reduce their starting lineup.
- In the event of injury, a player of the same gender on the sideline may substitute for the injured player. The injured player may not play for the remainder of the match.
- Late Registration: a team may add players to the roster through the 4th game provided the team captain approves with the league fee pro-rated for the remainder of the season. All players must be formally registered with the League and paid in full prior to playing.
- Each game shall be officiated by at least one League-assigned referee, who shall act as the head referee. A second League-assigned referee may also be used.
- Referees are responsible for:
- Maintaining the game clock.
- Recording the game score.
- Enforcing the honor system.
- Enforcing penalties.
- Enforcing the five second rule.
- A referee may call a player out
for any of the following reasons:
- The player does not voluntarily leave the court when required.
- The player engages in unsportsmanlike conduct.
- The player argues with the game official.
- The player uses abusive language.
- The referee may remove a player
from the match if that player engages in any of the behaviors
repeatedly, or behaves in an egregious manner.
Playing Area
- The dodgeball court
shall roughly approximate the dimensions of a regulation volleyball
court: 60 feet long by 30 feet wide, extended to the wall on both
sides. The court shall include a center line and attack lines 10
feet from each side of the center line. These dimensions may vary
depending on the facility used.
Equipment
- Games will be played using eight (8) 8.5-inch rubber-coated foam balls.
- Players must wear their League-provided t-shirts of the appropriate color for their team.
- Players must wear soft-soled,
close-toed shoes.
Opening Rush
- Players shall line up along the wall on their respective side of the court, with at least one foot or hand touching the wall.
- The referee shall blow the whistle to start the round.
- Teams may advance to the center line and retrieve the four balls on their right. They may not touch or interfere with the balls on the left, which are intended for the opposing team.
- Upon retrieving a ball, the ball
must move back past the attack line before it may be used against
the opposing team. This can be achieved either by carrying the ball
across or tossing/rolling the ball to a teammate who is standing
behind the attack line.
Game Play
- The objective of each team is to eliminate all players on the opposing team.
- A player is eliminated when one of
the following occur:
- The player or any part of his or her clothing is struck by a ball thrown by an opposing player below the neck.
- The player's thrown ball is caught by an opposing player.
- The player's thrown ball hits an opposing player above the neck if that opposing player was hit whilst not attempting to avoid the thrown ball.
- The player steps out of bounds, unless they are attempting to retrieve an errant ball.
- The player steps over the center line.
- The player is the nearest to an out-of-play teammate who places any part of the body on in-bounds.
- The player's held ball is knocked out of his or her hands by an opponent's thrown ball.
- The player retrieves an opposing team's ball on the opening rush.
- The player throws a ball at the opposing team before the ball has retreated past the attack line on the opening rush.
- The player intentionally hits an opposing player who is already out.
- A player is NOT out if the ball hits them after hitting the floor, the wall, any other object or another person.
- When a player is eliminated, he or she must raise his or her hand and exit to the nearest side of the court. That player must remain outside the sideline until the conclusion of that round.
- Catching. If a player catches a ball thrown by an opponent, the thrower is out, unless the ball hits a wall, the floor or another object. If the ball hits another player first, but is then caught, the thrower is out and the person originally hit is NOT out.
- Blocking. A player may block an incoming ball using a held ball. The thrown ball must be deflected completely, that is, it must not strike the holder of the ball after hitting the held ball.
- Friendly Fire. Friendly fire does not result in an out. A player who is hit by a teammate shall not be called out.
- Balls that leave the playing area may be returned to the playing area by out-of-play teammates, spectators or players. If a player retrieves an errant ball, he or she may exit and reenter the playing area only from the back court area behind the nearest line to the wall, and must immediately return to the playing area. Stepping out of the playing area for any other reason will result in the player being called out.
- Players must respect their opponent's half of the court in the out-of-play area by not attempting to retrieve errant balls past the center line.
- When the court is longer than 60 feet, the court shall be divided by a "neutral zone" located between the attack lines.
Players from both teams may play inside the neutral zone.
Matches & Rounds
- A match shall consist of two
20-minute halves, with a 2-minute half-time between halves.
The clock shall be a running clock. - At half time, teams will switch sides of the court.
- Teams shall play as many rounds as time allows in each half. Upon the conclusion of each round, the balls will be replaced on the center line and the next round will begin at the whistle.
- Each round will continue until
either:
- All players on one team are eliminated. The winning team wills core one point for the match.
- 5 minutes has elapsed.
- If 5 minutes elapses, the team with the most players remaining will win the round and score a match point.
- If 5 minutes elapses and both teams have the same number of players remaining, the round shall be considered a draw and no point will be awarded.
- No round shall begin after 18 minutes into the half.
- Each match won shall count as 2
points in the league standings. A tie shall count as 1 point.
Losses and Forfeits shall count as 0 points.
Five Second Rule
- A player may not remain in
possession of a ball for more than 5 seconds. If a player holds on
to the ball for more than 5 seconds, the referee will warn the
player. If the player does still fails to release the ball, the
player will be ordered by the referee to roll the ball to the
opponent's side of the court.
Mercy Rule
- If a team trails by 4 or more
points, that team may start the round with one extra person (for a
total of 9). For each additional 2 points the team trails, they may
add an additional person to the starting lineup. These players must
be removed once the team has made up these points.
Forfeits
- Teams must be ready to play and meet game start requirements at the posted game time. Any team not ready to play at this time shall forfeit, and the opposing team shall take a default win.
- If neither team is ready to play, both teams shall forfeit.
- Any team found to be playing with a player not registered with the League or team shall forfeit the game.
Team
Officials

