Official Flag Football Rules


Team

  1. Team rosters shall include a minimum of 12 players, including at least 4 females.
  2. The maximum number of players on the field is 8, including at least 3 female.
  3. If a team does not have 8 players and at least 3 players of each gender, they may start with as few as 5 players.
  4. When a team has fewer than the required number of players of a specified gender available, players of one gender may not be substituted for members of another gender. For example, if a team has 8 total players available at game time, but only 2 are female, the team must play short start with 7 players.
  5. One team being short players for a full 8 on field does not obligate the opposing team to reduce their players on field.
  6. Players may be substituted for each other at any time between plays, provided the on-field gender requirement is met at all times.
  7. Late Registration: a team may add players to their roster through the 4th game, provided the team captain approves, and the player has paid the pro-rated fee for the remainder of the season. All players must be formally registered with the League and paid in full prior to playing.

Officials

  1. Each game shall be officiated by at least one League-assigned referee, who shall act as the head referee. A second League-assigned referee may also be used.
  2. Referees are responsible for:
    1. Keeping time.
    2. Enforcing all rules and penalties.
    3. Announcing the 5-second count such that all players can hear.
    4. Keeping and recording game score.
  3. The referees may remove a player from the game if that player repeatedly violates rules, or repeatedly behaves in an unruly and/or unsportsmanlike manner.

Field

  1. The football field shall measure approximately 80 yards long and 40 yards wide, or as close to those measurements as the game field will allow, with cones marking each 10-yard line.
  2. End zones shall extend an additional ten yards past the goal line. The dimensions may vary depending on the size and dimensions of the field.

Equipment

  1. The League shall provide the following equipment:
    1. NFL-official size football
    2. Field markers every 10 yards
    3. Flag belts and flags.
  2. Players must wear their League-provided t-shirts of the appropriate color for their team.
  3. Players must wear shoes.

Start of Game

  1. The referee will flip a coin, head or tails to be called in the air by one of the team captains. The winning team will choose one of the following options:
    1. Choice of offense or defense
    2. Choice of end zone to start the game
  2. Play will begin at the 20-yard line of the team with possession.
  3. Flag belts must be worn on the outside of clothing, and flags must remain at the sides of each player at all times.

Game Clock

  1. Each game consists of two 20-minute halves, with a 5-minute halftime.
  2. Each team is allowed one one-minute time-outs per half. Unused timeouts in the first half do not carry over into the second half.
  3. The game clock shall be a running clock, except in these cases:
    1. A team uses one of their 1-minute timeouts
    2. The difference in the score is less than 17 points and it is the last two minutes of the second half. In this case, the clock shall stop in the event of an incomplete pass, a team scores, if the ball carrier goes out of bounds, a change of possession, or a penalty.
  4. There will be no overtimes.

Line of Scrimmage

  1. The referee shall use a chip marking the line of scrimmage and place the ball in the middle of the field after the end each play.
  2. The offensive team must have a minimum of 5 players set at the line of scrimmage at the snap. Players in motion are not considered set.
  3. Once the center has placed his or her hands on the ball no player may enter the neutral zone until the snap occurs.
  4. The referee shall blow his or her whistle to signify the play may begin.
  5. The defense may not cross the line of scrimmage until the line judge (second referee) has provided a count of “one one-thousand, two one-thousand, three one-thousand, four one-thousand, five one-thousand.”
  6. The quarterback may not run for positive yards unless rushed after the five-second count.

Passing

  1. A forward pass is completed when the ball is caught by any player of the passing team who has at least one foot in-bounds.
  2. An eligible receiver becomes ineligible if he leaves the field during the play and remains ineligible until the ball is touched by an eligible receiver or any defensive player.  However, if a eligible receiver is forced out-of-bounds he shall be considered eligible as soon as he returns inbound. 
  3. If an ineligible receiver catches the ball the pass shall be considered incomplete.

Downs

  1. The offensive team will have four downs to achieve a first down.
  2. A first down is achieved by completing two passes beyond the line of scrimmage or by crossing the midpoint of the field.
  3. The offensive team will not be granted a second first down until and unless the midpoint of the field is crossed.
  4. Once past the midpoint of the field, an offensive team will have one additional first down and four downs to score a touchdown. If no touchdown is scored, a turnover will be called.

Gender Rule

  1. Both male and female players must be participate in a play at least once every three downs as either the quarterback, ball carrier or receiver. The "gender count" shall be the number of successive downs made involving only a single gender.

  2. If the gender count is 2, i.e. if the offensive team has not played both genders during the first two downs, the referee shall announce a "gender play" and the gender affected, and the offensive team must play that gender as quarterback, ball carrier or receiver. If there are no players of the required gender available, the offensive team will lose a down.

  3. During an announced gender play, the use of a player of the required gender as quarterback, ball carrier or intended receiver shall reset the gender count to 0. An incomplete pass to a player of the specified gender intended to be caught, as judged by the referee.
  4. If a player of the required gender is not utilized as described in these rules during an announced gender play, any passes shall be considered incomplete, i.e. the offensive team will lose a down.

Punts

  1. Punting is not permitted.

Turnovers and Stoppage of Play

  1. Possession will change from one team to the other when:
    1. A team scores. Play will start again at the 20 yard line.
    2. Four downs are counted without obtaining a first down. Play will start again at the 20 yard line.
    3. A forward pass is intercepted (play does not stop).
  2. Play will stop when:
    1. One of the ball carrier's two flags is removed by an opposing player.
    2. The ball carrier leaves the field of play.
    3. A team scores a touchdown or extra point.
    4. The ball touches the ground because of a fumble or incomplete pass.
    5. Any part of the ball carrier's body other than his feet touch the ground.
    6. A referee inadvertently blows his whistle.

Penalties

  1. All penalties may be declined by the opposing team should the penalty be to their detriment.
  2. All penalties will be imposed at the line of scrimmage.  Should the full imposition of the penalty carry the line into an end zone, the ball will be spotted at the one-yard line.
  3. The following shall incur a ten-yard penalty:
    1. Any player:
      1. Running into an opponent, including using a “stiff-arm.”
      2. Reckless play.  Players must make every effort to avoid contact.
      3. Blocking.  Players may not use their hands, elbows, or any other part of their body to block opponents.
      4. Flag guarding.  Players may not intentionally block access to any flag, including those worn by teammates. 
      5. Intentional foul.
      6. Unsportsmanlike conduct
    2. Defense:
      1. Holding.  Defenders may not touch the receiver prior to catching the ball.
      2. Face guarding.  Players may not use their hands to block the sight of the receiver.
      3. Pass interference.  Given that no player shall be obligated to give up a position once gained, a defender shall not deliberately obstruct an intended receiver from obtaining a position to catch the ball.
    3. Offense:
      1. Offensive pass interference. No player shall obstruct another player from obtaining a position from which to go to and catch the ball, given that neither shall any player be obligated to give up such a position once gained.
  4. The following shall incur a five-yard penalty:
    1. Defense:
      1. Off sides. A defensive player is off sides when any part of his body crosses the line of scrimmage before the five-second count is called.
      2. Encroachment. A defensive player may not enter the neutral zone prior to the snap.
    2. Offense:
      1. Delay of game. The offensive team has 30 seconds from the referee's whistle to snap the ball.
      2. Illegal participation. Teams may not have more than 8 players on the field, including at least 3 of each gender, or in accordance to the on-field rules per the "Team" section of these rules.
      3. Illegal cadence. The player calling the cadence must receive the snap.
      4. Off sides. An offensive player is off sides when any part of his body is beyond the line of scrimmage prior to the snap.
      5. False start.  At least 5 players must be set at the line of scrimmage for a minimum of one full second prior to the snap.
      6. Illegal motion.  No player is permitted to move forward toward the goal line until the snap.
      7. Illegal forward pass.  The ball may be passed forward only once and only from behind the line of scrimmage. A forward pass must cross the line of scrimmage. Shovel and dump passes are permitted at any time.
      8. Intentional grounding.  A passer may not throw the ball without a realistic chance of completion, with the exception that a passer may ground the ball to stop the clock with less than two minutes to play in the game.  Also penalized a down.

Scoring

  1. A touchdown shall count for 6 points.
  2. A ten-yard conversion shall count for 1 point.
  3. A "safety" counts for two points.
  4. Each game won shall count as 2 points in the League standings. A tie shall count as 1 point. Losses and forfeits shall count as 0 points.

Forfeits

  1. Teams must be ready to play and meet game start requirements at the posted game time. Any team not ready to play at this time shall forfeit, and the opposing team shall take a default win.
  2. If neither team is ready to play, both teams shall forfeit.
  3. Any team found to be playing with a player not registered with the League or team shall forfeit the game.